Thursday, June 9, 2016

Interview with Orkhan Yusifov - Flag-Runner

Hello! Welcome back to the PNP News! This post is part of a series of interview that I'll be conducting with game designers who are participating in board game design contests on Board Game Geek. Today, I'll be interviewing Orkhan Yusifov who designed the game Flag-Runner for the 2016 2 Player PnP Design Contest.

Tell us a little bit about yourself and your gaming history?
By profession I am a public accountant. I have not played too many board games or PNPs and this is my first game design ever. After creating my own design, I have learned some details on PNPs and decided to participate in one of the game contests to measure the successfullness of my design and have fun.

How did you first discover PNP design contests?
After I posted my game design as a new Thread in "Looking for testers" one reviewer advised to participate in a game contest to have more visibility and game testers.

Could you describe your game from a thematic point of view?
The goal of the game is to bring the own flag from the own home block onto the rival’s home block first. While doing so, players also build temporary walls using their bricks in order to make the rival player's movements difficult and long. As they build these walls, they discover the Elements drawn by the rival players and gain additional skills or curse. The game can be played with or without the Strategy Maps which add additional strategic thinking and excitement.


Could you describe your game from a game mechanics point of view?
The game is based on rolling dice and moving on the grid in addition to strategic thinking, planning and movements.

What were your design goals with the game?
To create something that will be loved by a group of players, if not by majority. If successful, to publish for the public eventually.

How long have you been working on your game?
Four months



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