Tell us a little bit about yourself and your gaming history?
I'm an archaeologist with fond memories of playing games with my family growing up and who wasted many a weekend in my teens playing Hero Quest with friends. These days I spend a lot of time playing solitaire, occasionally trying to convince my partner to play games with me, and attending a local boardgame group. As I've got older, my tastes have changed from the dice-chucking glee of my youth to more Euro-type games.
What is your favorite PNP game?
Land 6
How did you first discover PNP design contests?
BGG forums
Could you describe your game from a thematic point of view?
My game is based on real historical events in Early Mediaeval Orkney and sees you play as two Viking Jarls trying to escape from a Neolithic tomb.
Could you describe your game from a game mechanics point of view?
The game involves a large amount of hand-management, whilst tokens keep track of progress and special powers.
What were your design goals with the game?
I wanted to make a simple solitaire game that lasted up to half an hour but provided some challenge in terms of strategy. I also though that the scenario leant itself to a good solitaire experience.
How long have you been working on your game?
A few months.
Finish the sentence: “If you like
If you like Onirim then you might like my game. Both are essentially solitaire hand-management games. Having said that, I think my game offers more in the way of strategy and planning as well as a greater challenge. There again, I'm biased and I was also one of the few solitaire players to be disappointed by Onirim!
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